Resource Cfg File Sims 4
Instruction to install custom contents in TS3 |
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Do not delete or move the ‘Resource.cfg’ file that should be in the mods folder, as this is required to allow mods to work. Enabling the Sims 4’s Wicked Whims Mod Finally, all you need to do. What did dissapear, the Mods folder, the shortcut to the Mods folder or the resource.cfg file? Remember the Mods folder should be in Documents/Electronic Arts/The Sims 4. Don't worry, you don't need to create a new account. You wouldn't have the game in the new account, indeed. Just tell me which you are missing and I will help you.
Drag the ‘WonderfulWhimsMod’ folder directly from the archive manager to the opened The Sims 4 Mods folder. Do not put the ‘WonderfulWhimsMod’ folder into any other folder! Put it directly into the ‘Mods’ folder! If the ‘Resource.cfg’ file is missing, turn the game on and off at least once. Load the game to create a new Sims 4 folder. This will create a new Mods folder and Resource.cfg file. It will be as if you just reinstalled the game, so no game saves or cc. This is okay, with your Sims 4 files safely backed up to the desktop, you can then move over what old files and folders you want. The Sims 4 folder automatically generates a new “Mods” folder after you close the game. A “Resource.cfg” file will be the only thing in this folder. You must delete this re-created folder before you move your original “Mods” folder from your Desktop back to your Sims 4 folder. How to Update Mods.
WARNING!! |
The following article refers to the Resource.cfg file needed after patch 1.12/2.7/3.2 to enable the game to load custom contents in .package format directly from the your My Documents/Electronic Arts/The Sims 3 folder. The old method to insert custom content in .package format is at the bottom of the page, click the spoiler to read it. |
What is Resource.cfg
If you go to The Sims 3's installation folder (usually in Programs/Electronic Arts/The Sims 3), you will find several files with this name.
The Resource.cfg file we are referring to for the installation of .package files, is an additional file you have to download and cannot be found in the game. After you get it, it must be placed in the Mods folder (My Documents/Electronic Arts/The Sims 3/Mods). It doesn't overwrite anything, but allows the game to read .package files from the newly created Mods folder.
How to install Resource.cfg
Download the file here:
- Extract the .rar file, for example on your desktop.
- Open Browse directories
- Go to the drive and folder where you've your saves (usually is My Documents/Electronic Arts/The Sims 3). On MAC is pretty similar.
- Create a new folder and call it Mods.
- Keep Resource.cfg from your desktop and insert it on this new folder (My Documents/Electronic Arts/The Sims 3/Mods)
Note for MAC
Resource.cfg file is the same and both the folder where insert it is the same.
Edit Resource.cfg
The structure of Resource.cfg file allows you to create up to 5 levels of subdirectories into the Mods folder. What does it mean? Let's see an example:
Note: you can add some folders at each level, such as:
Mods/Hack
Mods/Hair
Mods/Hair/Peggy
Mods/Hair/Rose
Mods/Hair/MTS
and so on.
If you add more subfolders, the game doesn't load them. If want to add more subfolders, you'll need to edit Resource.cfg. Consider that 5 levels are a good compromise. More levels could overload your game and increase the loading time.
If you want, you can edit this file. To do so, select Resource.cfg, right click and choose Open.
Select Notepad (more details with screen about open file here but only in italian sorry).
You should see something like:
Priority 500PackedFile *.package
PackedFile */*.package
PackedFile */*/*.package
PackedFile */*/*/*.package
PackedFile */*/*/*/*.package
You can add some rows and increase the number of /* in order to increase the number of subfolders to load.
For example:
Priority 500PackedFile *.package
PackedFile */*.package
PackedFile */*/*.package
PackedFile */*/*/*.package
PackedFile */*/*/*/*.package
PackedFile */*/*/*/*/*.package
PackedFile */*/*/*/*/*/*.package
PackedFile */*/*/*/*/*/*/*.package
PackedFile */*/*/*/*/*/*/*/*.package
If you edit as above the game will load up to 10 subfolders.
Credit
The first method was created by Delphy, Inge, Echo and some other, this is an edited version tested from our staff.
Pre-Patch method for install .package custom contents and Resource.cfg under Programs directory
What is Resource.cfg
Go to The Sims 3 installation folder usually on Programs in the drive where you installed the game (Programs/Electronic Arts/The Sims 3). Here in subfolders you can find some files with this name.
Here we refer to custom content installation of .package files, and the Resource.cfg we are talking about is a file to add in the main folder of The Sims 3 in programs Programs/Electronic Arts/The Sims 3. It doesn't overwrite anything, but set the game to read .packages filse from a new folder, called Mods (you should create it into Programs/Electronic Arts/The Sims 3).
How to install Resource.cfg
Download the file here:
- Extract the .rar file, for example on your desktop.
- Open Browse directories
- Go to the drive and folder where you've installed the game. WHERE IS INSTALLED not in the saves folder on Documents. Usually it should be on Programs/Electronic Arts/The Sims 3 of the hard drive where you've installed the game (default is C:). On MAC is pretty similar.
- Keep Resource.cfg from your desktop and insert it on Programs/Electronic Arts/The Sims 3
Note for MAC
Resource.cfg file is the same and both the folder where insert it is the same. The path to find the right folder should be something like thisThe Sims 3.app > Contents > Resources > transgaming > c_drive > Program Files > Electronic Arts > The Sims 3.
Note for World Adventure
This file is compatible with World Adventure. You don't need to move this file into Programs/Electronic Arts/The Sims 3 World Adventure folder, the game read it even if placed into Programs/Electronic Arts/The Sims 3. Btw, if you have problems and the game doesn't load your custom contents, try to move it together with Mods folder to Programs/Electronic Arts/The Sims 3 World Adventure.
Edit Resource.cfg
The structure of Resource.cfg file allow you to create up to 5 levels of subdirectories into the Mods folder. How does it mean? Let's see at this example:
Note: you can add some folders at each level, such as:
Resource.cfg File Sims 4 Download
Packages/Mods
Packages/Hair
Packages/Hair/Peggy
Packages/Hair/Rose
Packages/Hair/MTS
and so on.
If you add more subfolders the game doesn't load them. If you would like to add more subfolders, you need to edit Resource.cfg. Consider that 5 levels are a good compromise. More levels could overload your games and increase the loading time.
If you want, you can edit this file. To do so, select Resource.cfg, right click and choose Open.
Select Notepad (more details with screen about open file here but only in italian sorry).
You should see something like:
Priority 500PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package
You can add some rows and increase the number of /* in order to increase the number of subfolders to load.
For example:
Priority 500PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*/*/*/*.package
If you edit as above the game will load up to 10 subfolders.
Credit
Thanks to Delphy, Inge, Echo and some other to discover this.