Best Wizard Spells 5e
What are the best wizard spells at each level?
But with psychic spells I can have the best of both worlds! Choosing two spells extra from divination and enchantment every other level for a total of ten(!) at 9th level adds SO much freedom to the class it is insane. And you can pick anything from the wizard and warlock spell list too! On top of a killer bard spell at level 1. This should save you some time if you're creating the umpteenth elemental wizard or whatever. Consider pruning your selection as appropriate: for example bones of the earth could be considered a uniquely druid spell, and flame strike could be considered divine: so consider omitting them if your class is an arcane spellcaster. Battlefield control spells which trap, restrain, and incapacitate foes are amongst the most popular, potent, and fun spells in Dungeons and Dragons 5e.
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Judge each spell assuming that you cannot use spell slots of a higher level, but have the maximum number of spell slots for that level. For example, when evaluating a level three spell, assume you are wizard level six.If it matters, assume you are in a party of four (all human, including yourself) consisting of yourself, a rogue (thief), a fighter (champion) and a cleric (life).
Assume also that you have not multiclassed.
For each level, here are my favourite two spells (one for utility and one for combat).
- Sleep (combat), disguise self (utility)
- Misty step (combat and utility)
- Fireball (c), Fly (u)
- Conjure Minor Elementals (c), Polymorph (u)
- Cloudkill (c), Geas (u)
- [Haven't played this level onwards yet]
Have I missed any spells? Spot any errors? Disagree?